[gwar:console]/welcome19:17 - Sunday, 20.5.2018
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user conditions


My account
    create a game
    join a game
    play a game
The game
    Getting armies
    Attaking countries
    Fortifying and moving armies
The game target

Introduction   >> top

The basic target of this game was, to show wether a browser-game could come without any javascript, java-applets or browser-plugins. I put my most time into building a nice-to-view interface with pretty much of clarity. In my opinion, the communication between other people is most important - and because of that you won't find a way to play against an AI. Anyway - i hope you enjoy the game :-)

Preparations   >> top

First of all you have to register once to play Global War. This behaviour is for two things: Giving you a unique username, to be differented from other players, and for letting all attenders knowing each other. The account gives you the ability to log in and authenticate yourself to the system. I don't care about things like real names or addresses, only a working email-address is important, since the game-notices are sent via email. >>register here

If you have registered successful, you can log into the system with your personal profile. For that purpose you'll find a button "Check in" at the upper left of the site. If you click on that button, you'll be asked for your username and password. Also, if you've finished playing all current rounds in different games, you should use the "Log out"-buttton at the bottom of the navigation menu. >> check in

My account   >> top

After logging in, you'll find yourself in the personal profile. Here you can alter your profile, leave an URL to your homepage and other stuff. This is also the place to change your password, view your statistics and use the message center, were you can send and receive message from and to other players. I think, the most important part is, to play a game, so the first thing to do is to join or create a game. Let me say this at first: You are allowed to join a maximum of 5 (five) games and to create a maximum of 2 (two) games, which means, that you can be involved into 7 (seven) games at once.

create a game   >> top

If you're creating a game you define, what options you want to play with. You can choice between two game-types: Play missions or rule the world. Playing missions means, that you and your opponents will get different missions you have to fulfill to win the game. To rule the world means, that you have to defeat all opponents to win the game.

The next thing you can define is, how many people you want to play with, and if you want exactly that number of people, or at least that number of people playin in your game. If you want to share the game only with some friends, you can defince a password, so only people can join that game, who know the correct password. In any case, being creator of a game benefits you only with being the first player in that game - nothing else.

join a game   >> top

Opposing to creating an own game, in joining a game you'll become a normal player, who has to accept the options another player has set for that game. You can see the options of a game in the list of available games if you hit the "Join a new game"-button. Here you'll find: Game-ID (4-digit number),game-type (mission or world), if a password is set, how many players are required (2-6 "exactly" or "or more"), what maximum delay between two players is set (2h, up to 24h), what kind of card-exchange is set (fixed, 4+, 6+), how many players are already joined and what the players names are, that are already joined.

play a game   >> top

At this menu you will find all games you are involved in. If it is other players turn, you will only see "View " in the games list. If it is your turn, you'll see "Play " in front of the actual game. Use this link, to get into the game itself.

The game   >> top

The game itself is divided into 3 different move-types: placing armies, attacking opponents and repositioning armies. The order is in strict rotation, so the first thing to to is, to place all your armies on the countries you own.

At the beginning, the amount of 42 countries is divided by the number of players and each player gets the (almost) same number of countries. Almost, because 42 divided by 4 or 5 will result in non-integer numbers, which are rounded automatically. A single army represents the ownership of each country. Different colors will help, to differ between the players.

Getting armies   >> top

The next step is, to get armies. At the start of each turn you'll get an amount of armies. This amount depends on how many countries you own. The number of countries is divided by 3 and results in to a down-integer number of armies you get. For example: 14 countries / 3 = 4,666 = You get 4 armies. The minimum amount of armies you get is 3, anyway if you own 9 or less countries. If you manage to own a complete contintent and hold it until it is your turn again, you will get an extra amount of armies, that differs from what continent you own:

Northern America:+5 armies
Southern America:+2 armies
Europe:+5 armies
Africa:+3 armies
Asia:+7 armies
Australia:+2 armies

You'll get a card for any finished round. The cards you get carry one of the three symbols tank, fighter or marine. You need at least 3 cards, to exchange them for additional armies. You can exchange any 3 tanks, 3 fighters or 3 marines (triples), or 3 cards with 3 different symbols (street) on it.

Another card is ths "Spy", which can be used either as joker to complete a set of 3 exchangeable cards, or to be exchanged as single card. If you exchange the spy as single card, you will get 5 armies.

If you exchange triples of cards, there are different amounts of armies you get, depending on the games options.

The variant "Fixed armies" will give a fixed amount of armies depending on the exchanged cardset:

3 Marines+3 armies
3 Tanks+6 armies
3 Fighters+9 armies
Triple [1 marine, 1 tank, 1 fighter]+12 armies
1 Spy+5 armies

The variant "4+" The first player who exchanges his cards will get 4 armies. After that for any exchange the amount raise by 2 armies, so the second player will get 6 armies, the third player will receive 8 armies and so on.

The variant "6+" The first player receives 6 armies. The second player receives 8 armies, the third will get 8 armies. The 4th player will receive 10 and the 5th player gets 12 armies. The 6th player who exchanges his cards will get 15 armies and after that the amount of armies for an exchanges raises by 5 armies for each exchange.

Attaking countries   >> top

You can attack other countries from the second round on. The first round is only to set up a bunch of armies - that's some kind of fairness to those who are the last players in a game. You do not have to attack any country in any round, although then the game loses some of its fascination i think ;-)

If you want to attack other countries, the country you are attacking from must have at least 2 armies. You can not attack from a country with only one army on it, because every country you own is represented with at least one army and is also responsible for defeating this country.

You also can not attack a country with more than 3 armies at a time, although you can use unlimited armies to use in a row of attacks on a country. For example: You have 10 armies on a country, so you can use up to 9 in an attack against another country. In any attack, 3 of the 9 armies are used, and if you conquer the attacked country, these 3 armies are the only armies to be placed in the conquered country, until you fortify them after you've been finished with attacks.

If you attack, automatically 3 dice are rolled, representing the 3 armies that are attaking. The 3 attackers dice are compared with the 3 defenders dice each. If the attackers dice value is higher than that of the defender, the attacker wins and the defender will lose an army for that dice. If the attackers dice value is equal or lower than the defenders dice value, the defender wins and the attacker will lose an army for that dice. Since the defender has still an army in his country, the country has not been conquered.

Example:You attack with 3 armies against 3 armies and roll 6-3-1. The defender rolls 5-2-1, so the defeater will lose 2 armies (6 beats 5 and 3 beats 2) and the attacker will lose 1 army (1 equals 1, but defender has advantage)
Example:You attack with 3 armies against 1 army and roll 4-1-4. The defender rolls 3, the defender loses one army (4 beats 3) and the country has been conquered.
Example:You attack with 2 armies against 1 army and roll 5-1. Th eopponent rolls 6. You will lose one army (6 beats 5) and the country has not been conquered.

Fortifying and moving armies   >> top

After you've finished your attacks, you can move armies around to fortify countries and infestate your positions. You can move armies from one country to another, as long as:

  • the countries border to each other
  • at least 1 army is left after your move

  • You can not move armies from a country, if there wouldn't be an army left in a country, and also not from one country to another, if there are countries between yours, that are owned by opponents.

    The game target   >> top

    The target of the game depends on what game-type is set in the options. If you're playing for the world, you have to defeat all opponents to win a game. Otherwise you've got a mission at the beginning of the game, you have to fulfill. These missions are secret and therefor should not been told to other players. In any case: You have to hold your goal for at least one complete round to win the game. If you still own all required countries, continents or armies to fulfill your mission after on round, or if you have destroyed an opponent as mission, you have won the game.

     GlobalWar - Online Game 2ooo
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